Index
All Classes and Interfaces|All Packages
A
- ABSOLUTE_MONARCHY - Enum constant in enum class net.chen.legacyLand.nation.GovernmentType
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君主专制(试验性)
- accumulateDecrement(String, int, int, double) - Method in class net.chen.legacyLand.resource.pricing.ChunkResourceManager
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累加一个待 flush 的衰减量。
- AchievementManager - Class in net.chen.legacyLand.achievements
- AchievementManager(PlayerManager, DatabaseManager) - Constructor for class net.chen.legacyLand.achievements.AchievementManager
- Achievements - Enum Class in net.chen.legacyLand.achievements
- AchievementsEvents - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents() - Constructor for class net.chen.legacyLand.achievements.event.AchievementsEvents
- AchievementsEvents.PlayerBrewPotion - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerCatchFish - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerChopLog - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerCollectLoot - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerEnchantItem - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerEnterDimension - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerHarvestCrop - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerKillMonster - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerMineCoal - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerMineStone - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerObtainBranches - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerObtainRareOre - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerObtainSeedFirstly - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerPlaceBlocks - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerPlantCrop - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerRepairItem - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerTameAnimal - Class in net.chen.legacyLand.achievements.event
- AchievementsEvents.PlayerVisitBiome - Class in net.chen.legacyLand.achievements.event
- ActionBarUpdateTask - Class in net.chen.legacyLand.player.status
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ActionBar 更新任务 每0.5秒更新一次所有在线玩家的 ActionBar 显示
- ActionBarUpdateTask() - Constructor for class net.chen.legacyLand.player.status.ActionBarUpdateTask
- ACTIVE - Enum constant in enum class net.chen.legacyLand.war.flagwar.FlagWarStatus
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进行中
- ACTIVE - Enum constant in enum class net.chen.legacyLand.war.WarStatus
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进行中
- ActiveLaw - Record Class in net.chen.legacyLand.nation.law
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生效中的法令数据
- ActiveLaw(String, String, LawType, String, String, long, long) - Constructor for record class net.chen.legacyLand.nation.law.ActiveLaw
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Creates an instance of a
ActiveLawrecord class. - ADD_OUTPOST_GOODS - Enum constant in enum class net.chen.legacyLand.organization.OrganizationPermission
- addAchievement(Achievements) - Method in class net.chen.legacyLand.player.PlayerData
- addAttacker(WarParticipant) - Method in class net.chen.legacyLand.war.War
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添加攻击方参与者
- addChest(MarketChest) - Method in class net.chen.legacyLand.market.Market
- addCityCore(String, String, Location) - Method in class net.chen.legacyLand.war.siege.SiegeWarManager
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添加城市核心
- addCityCore(String, Location) - Method in class net.chen.legacyLand.war.siege.SiegeWar
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添加城市核心
- addColumn(String, String) - Method in class net.chen.legacyLand.database.DatabaseMigration.TableDef
- addColumn(String, String, boolean, String) - Method in class net.chen.legacyLand.database.DatabaseMigration.TableDef
- addCompleted(String) - Method in class net.chen.legacyLand.nation.tech.NationTechState
- addDefender(WarParticipant) - Method in class net.chen.legacyLand.war.War
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添加防守方参与者
- addDescription(String) - Method in class net.chen.legacyLand.gui.elements.ToggleElement
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添加描述行
- addDistrictCore(String, String, Location) - Method in class net.chen.legacyLand.war.siege.SiegeWarManager
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添加区块核心
- addDistrictCore(String, Location) - Method in class net.chen.legacyLand.war.siege.SiegeWar
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添加区块核心
- addElement(GuiElement) - Method in class net.chen.legacyLand.gui.GuiForm
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添加元素
- addFacility(String, FacilityType) - Method in class net.chen.legacyLand.nation.facility.FacilityManager
- addGoods(OutpostGoods) - Method in class net.chen.legacyLand.organization.outpost.Outpost
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添加货物
- addGoods(Outpost, ItemStack, double, int) - Method in class net.chen.legacyLand.organization.OrganizationManager
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添加货物到据点
- addIndex(String) - Method in class net.chen.legacyLand.database.DatabaseMigration.TableDef
- addMainProfessionExp(int) - Method in class net.chen.legacyLand.player.PlayerData
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增加主职业经验
- addMember(UUID, OrganizationRole) - Method in class net.chen.legacyLand.organization.Organization
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添加成员
- addOption(String, String) - Method in class net.chen.legacyLand.gui.elements.DropdownElement
- addParticipant(String, WarParticipant, boolean) - Method in class net.chen.legacyLand.war.WarManager
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添加参与者到战争
- addPathPoint(Location) - Method in class net.chen.legacyLand.war.siege.SupplyLine
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添加路径点
- addPermission(OrganizationPermission) - Method in class net.chen.legacyLand.organization.OrganizationMember
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添加权限
- addPoints(int) - Method in class net.chen.legacyLand.nation.tech.NationTechState
- addProgress(int) - Method in class net.chen.legacyLand.war.siege.Outpost
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增加进度
- addResearchPoints(String, int) - Method in class net.chen.legacyLand.nation.tech.TechManager
- addReserve(String, double) - Method in class net.chen.legacyLand.economy.TreasuryManager
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增加储备金(SBC/金锭)
- addStep(GuiForm) - Method in class net.chen.legacyLand.gui.FormWizard
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添加步骤
- addSubProfessionExp(int) - Method in class net.chen.legacyLand.player.PlayerData
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增加副职业经验
- addSupply(int) - Method in class net.chen.legacyLand.war.WarParticipant
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补充补给
- addSupply(ItemStack) - Method in class net.chen.legacyLand.war.siege.SupplyStation
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添加补给
- addSupplyLine(SupplyLine) - Method in class net.chen.legacyLand.war.siege.SiegeWar
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添加补给线
- addSupplyStation(SupplyStation) - Method in class net.chen.legacyLand.war.siege.SiegeWar
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添加补给站
- addUniqueKey(String) - Method in class net.chen.legacyLand.database.DatabaseMigration.TableDef
- addVote(UUID, boolean) - Method in class net.chen.legacyLand.nation.law.LawProposal
- addVote(UUID, boolean) - Method in class net.chen.legacyLand.war.civilwar.CivilWarVote
- ADJUST_LAND_RENT_TAX - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ADJUST_LAND_SALE_TAX - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ADJUST_SUPPLY_REWARD - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ADJUST_TAX_RATE - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ADJUST_VASSAL_TAX - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- adjustTemperature(double) - Method in class net.chen.legacyLand.player.PlayerData
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调整体温
- AdministrationCommands - Class in net.chen.legacyLand.command
- AdministrationCommands() - Constructor for class net.chen.legacyLand.command.AdministrationCommands
- AESUtil - Class in net.chen.legacyLand.loader
- ALCHEMIST - Enum constant in enum class net.chen.legacyLand.player.Profession
- ALLIANCE_DEFENSIVE - Enum constant in enum class net.chen.legacyLand.nation.diplomacy.RelationType
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同盟 - 共同防御协议
- ALLIANCE_OFFENSIVE - Enum constant in enum class net.chen.legacyLand.nation.diplomacy.RelationType
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同盟 - 共同进攻协议
- ALLOCATE_FUNDS_TO_CITY - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ALLOCATE_FUNDS_TO_DEFENSE - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- ALREADY_COMPLETED - Enum constant in enum class net.chen.legacyLand.nation.tech.TechManager.ResearchResult
- ALREADY_IN_ORG - Enum constant in enum class net.chen.legacyLand.organization.OrganizationManager.OrganizationCreateResult
- ALREADY_MARKET - Enum constant in enum class net.chen.legacyLand.market.MarketManager.MarketCreateResult
- ALREADY_VOTED - Enum constant in enum class net.chen.legacyLand.nation.law.LawManager.VoteResult
- AMNESTY - Enum constant in enum class net.chen.legacyLand.nation.law.LawType
- ANCIENT_DEBRIS_FINDER - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- ANIMAL_TAMER - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- ANOREXIA - Enum constant in enum class net.chen.legacyLand.player.status.BodyStatus
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厌食状态 条件:频繁食用单一食物(存在15次起判断) BUFF:反胃I 20s
- ANTIDOTE - Enum constant in enum class net.chen.legacyLand.player.status.MedicalItemType
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解毒剂 - 治疗中毒
- append(String) - Method in class net.chen.legacyLand.util.Translatable
- append(Translatable) - Method in class net.chen.legacyLand.util.Translatable
- append(Component) - Method in class net.chen.legacyLand.util.Translatable
- appended() - Method in class net.chen.legacyLand.util.Translatable
- appendedAsComponent() - Method in class net.chen.legacyLand.util.Translatable
- applyAttributes(ItemStack, ItemAttributes) - Method in interface net.chen.legacyLand.item.CustomItem
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将属性写入 PDC 并设置原生 AttributeModifier
- applyBodyStatus(Player, BodyStatus) - Method in class net.chen.legacyLand.player.status.PlayerStatusManager
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应用身体状态效果
- applyClinic(Player, String) - Method in class net.chen.legacyLand.nation.facility.FacilityManager
- applyInjuryStatus(Player, InjuryStatus) - Method in class net.chen.legacyLand.player.status.PlayerStatusManager
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应用受伤状态(战场)
- applyLifeInjuryStatus(Player, LifeInjuryStatus) - Method in class net.chen.legacyLand.player.status.PlayerStatusManager
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应用受伤状态(生活)
- applySystemChange(Nation, String, String) - Method in class net.chen.legacyLand.nation.politics.PoliticalSystemManager
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当国家切换政体时,触发效果变更
- applyToPlayer(Player) - Method in class net.chen.legacyLand.nation.politics.effects.SpeedBoostEffect
-
为新加入的玩家应用速度效果(可在玩家加入国家事件中调用)
- applyTradeTax(UUID, Location, double) - Method in class net.chen.legacyLand.economy.tax.TaxManager
- applyWaterStation(Player, String) - Method in class net.chen.legacyLand.nation.facility.FacilityManager
- APPOINT_ALL_POSITIONS - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- APPOINT_MAYOR - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- APPROVE_TREASURY_REQUEST - Enum constant in enum class net.chen.legacyLand.nation.NationPermission
- approveRequest(Player, TreasuryRequest) - Method in class net.chen.legacyLand.nation.NationManager
-
审批通过取物申请
- ARCHER - Enum constant in enum class net.chen.legacyLand.player.Profession
- ARCHITECT - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- areAllCoresDestroyed() - Method in class net.chen.legacyLand.war.siege.SiegeWar
-
检查所有核心是否被摧毁
- areTownsAdjacent(String, String) - Method in class net.chen.legacyLand.war.siege.SiegeWarManager
-
检查两个城镇是否接壤
- args() - Method in class net.chen.legacyLand.util.Translatable
- args(Object...) - Method in class net.chen.legacyLand.util.Translatable
- ARROW_WOUND - Enum constant in enum class net.chen.legacyLand.player.PlayerStatus
- ARROW_WOUND - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
-
箭伤 条件:玩家被弓箭射到概率触发 CD:10s BUFF:缓慢+5%,一次性掉5%-10%生命值
- askerId() - Method in record class net.chen.legacyLand.resource.pricing.LandPriceInquiry
-
Returns the value of the
askerIdrecord component. - askerName() - Method in record class net.chen.legacyLand.resource.pricing.LandPriceInquiry
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Returns the value of the
askerNamerecord component. - ATTACKER_VICTORY - Enum constant in enum class net.chen.legacyLand.war.flagwar.FlagWarStatus
-
攻击方胜利(计时器完成)
- ATTORNEY_GENERAL - Enum constant in enum class net.chen.legacyLand.nation.NationRole
- AttributeEvaluator - Class in net.chen.legacyLand.item.attribute
-
属性动态修正工具类 根据玩家所属国家的科技等级计算物品实际效能
- auth() - Static method in class net.chen.legacyLand.loader.EncryptedClassLoader
- Auth - Class in net.legacyland
- Auth() - Constructor for class net.legacyland.Auth
- Authorize - Class in net.chen.legacyLand
-
授权验证入口:启动时验证 + 每 6 小时心跳检查。
- AuthTest - Class in net.legacyland
-
授权系统手动测试入口(需要已编译的 native 库)。
- AuthTest() - Constructor for class net.legacyland.AuthTest
- AUTUMN - Enum constant in enum class net.chen.legacyLand.season.Season.SeasonType
- AVAILABLE - Enum constant in enum class net.chen.legacyLand.nation.tech.TechStatus
- AWAITING_DENOM - Enum constant in enum class net.chen.legacyLand.economy.minting.MintingSession.State
- AXE_WOUND - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
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斧伤 条件:玩家被轻斧/重斧砍到概率触发 CD:10s BUFF:缓慢+30%,一次性掉10%-15%生命值,10%触发骨折BUFF
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