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B

BANDAGE - Enum constant in enum class net.chen.legacyLand.player.status.MedicalItemType
绷带 - 治疗刀伤、箭伤
BARRACKS - Enum constant in enum class net.chen.legacyLand.nation.facility.FacilityType
 
baseFee() - Method in record class net.chen.legacyLand.resource.LogisticsCalculator.TransportCost
Returns the value of the baseFee record component.
biomeFactorOf(String) - Method in class net.chen.legacyLand.resource.pricing.ResourcePricingConfig
 
BiomeResourceConfig - Class in net.chen.legacyLand.resource
生物群落资源配置 定义不同生物群落的资源产出规则
BiomeResourceConfig() - Constructor for class net.chen.legacyLand.resource.BiomeResourceConfig
 
BiomeResourceConfig.ResourceDrop - Record Class in net.chen.legacyLand.resource
资源掉落配置
BiomeResourceListener - Class in net.chen.legacyLand.resource.listeners
资源产出监听器 根据生物群落修改矿物掉落
BiomeResourceListener(LegacyLand) - Constructor for class net.chen.legacyLand.resource.listeners.BiomeResourceListener
 
BLACKSMITH - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
 
BLACKSMITH - Enum constant in enum class net.chen.legacyLand.player.Profession
 
BLADE_WOUND - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
刀伤 条件:玩家被刀/剑类砍到概率触发 CD:10s BUFF:缓慢+10%,缓慢掉血
BLAZE_SLAYER - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
 
BLEED_SPEAR - Static variable in class net.chen.legacyLand.item.items.ModItems
 
BLEEDING - Enum constant in enum class net.chen.legacyLand.player.PlayerStatus
 
BleedSpear - Class in net.chen.legacyLand.item.items
放血长矛 - 攻击时附加流血(中毒)效果 科技需求:INDUSTRIAL Tier 5
BleedSpear(Material, int, ItemAttributes) - Constructor for class net.chen.legacyLand.item.items.BleedSpear
 
blueMapAPI - Variable in class net.chen.legacyLand.LegacyLand
 
BodyStatus - Enum Class in net.chen.legacyLand.player.status
身体状态(精神状态)
BONE_COLLECTOR - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
 
build() - Method in class net.chen.legacyLand.item.attribute.ItemAttributes.Builder
 
build() - Method in class net.chen.legacyLand.item.ItemBuilder
 
builder() - Static method in class net.chen.legacyLand.item.attribute.ItemAttributes
 
Builder() - Constructor for class net.chen.legacyLand.item.attribute.ItemAttributes.Builder
 
buildJson() - Static method in class net.chen.legacyLand.item.ResourcePackExporter
构建 JSON 字符串
buildSteps() - Method in class net.chen.legacyLand.gui.FormWizard
子类实现:添加步骤
buildTechWarningLore(Player, ItemAttributes) - Static method in class net.chen.legacyLand.item.attribute.AttributeEvaluator
生成 Lore 警告行(科技不足时显示红色提示)
BURN - Enum constant in enum class net.chen.legacyLand.player.PlayerStatus
 
BURN - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
火伤 条件:玩家被火类武器烧伤到概率触发 CD:10s BUFF:缓慢+10%,虚弱I
ButtonElement - Class in net.chen.legacyLand.gui.elements
 
ButtonElement(String, Material, String) - Constructor for class net.chen.legacyLand.gui.elements.ButtonElement
 
ButtonElement(String, Material, String, List) - Constructor for class net.chen.legacyLand.gui.elements.ButtonElement
 
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