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B
- BANDAGE - Enum constant in enum class net.chen.legacyLand.player.status.MedicalItemType
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绷带 - 治疗刀伤、箭伤
- BARRACKS - Enum constant in enum class net.chen.legacyLand.nation.facility.FacilityType
- baseFee() - Method in record class net.chen.legacyLand.resource.LogisticsCalculator.TransportCost
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Returns the value of the
baseFeerecord component. - biomeFactorOf(String) - Method in class net.chen.legacyLand.resource.pricing.ResourcePricingConfig
- BiomeResourceConfig - Class in net.chen.legacyLand.resource
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生物群落资源配置 定义不同生物群落的资源产出规则
- BiomeResourceConfig() - Constructor for class net.chen.legacyLand.resource.BiomeResourceConfig
- BiomeResourceConfig.ResourceDrop - Record Class in net.chen.legacyLand.resource
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资源掉落配置
- BiomeResourceListener - Class in net.chen.legacyLand.resource.listeners
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资源产出监听器 根据生物群落修改矿物掉落
- BiomeResourceListener(LegacyLand) - Constructor for class net.chen.legacyLand.resource.listeners.BiomeResourceListener
- BLACKSMITH - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- BLACKSMITH - Enum constant in enum class net.chen.legacyLand.player.Profession
- BLADE_WOUND - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
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刀伤 条件:玩家被刀/剑类砍到概率触发 CD:10s BUFF:缓慢+10%,缓慢掉血
- BLAZE_SLAYER - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- BLEED_SPEAR - Static variable in class net.chen.legacyLand.item.items.ModItems
- BLEEDING - Enum constant in enum class net.chen.legacyLand.player.PlayerStatus
- BleedSpear - Class in net.chen.legacyLand.item.items
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放血长矛 - 攻击时附加流血(中毒)效果 科技需求:INDUSTRIAL Tier 5
- BleedSpear(Material, int, ItemAttributes) - Constructor for class net.chen.legacyLand.item.items.BleedSpear
- blueMapAPI - Variable in class net.chen.legacyLand.LegacyLand
- BodyStatus - Enum Class in net.chen.legacyLand.player.status
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身体状态(精神状态)
- BONE_COLLECTOR - Enum constant in enum class net.chen.legacyLand.achievements.Achievements
- build() - Method in class net.chen.legacyLand.item.attribute.ItemAttributes.Builder
- build() - Method in class net.chen.legacyLand.item.ItemBuilder
- builder() - Static method in class net.chen.legacyLand.item.attribute.ItemAttributes
- Builder() - Constructor for class net.chen.legacyLand.item.attribute.ItemAttributes.Builder
- buildJson() - Static method in class net.chen.legacyLand.item.ResourcePackExporter
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构建 JSON 字符串
- buildSteps() - Method in class net.chen.legacyLand.gui.FormWizard
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子类实现:添加步骤
- buildTechWarningLore(Player, ItemAttributes) - Static method in class net.chen.legacyLand.item.attribute.AttributeEvaluator
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生成 Lore 警告行(科技不足时显示红色提示)
- BURN - Enum constant in enum class net.chen.legacyLand.player.PlayerStatus
- BURN - Enum constant in enum class net.chen.legacyLand.player.status.InjuryStatus
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火伤 条件:玩家被火类武器烧伤到概率触发 CD:10s BUFF:缓慢+10%,虚弱I
- ButtonElement - Class in net.chen.legacyLand.gui.elements
- ButtonElement(String, Material, String) - Constructor for class net.chen.legacyLand.gui.elements.ButtonElement
- ButtonElement(String, Material, String, List) - Constructor for class net.chen.legacyLand.gui.elements.ButtonElement
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