Class CivilWarManager
java.lang.Object
net.chen.legacyLand.war.civilwar.CivilWarManager
内战管理器 - 负责独立投票、首都占领计时、胜负处理
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Method Summary
Modifier and TypeMethodDescriptionintcalculateDissatisfaction(com.palmergames.bukkit.towny.object.Nation nation, com.palmergames.bukkit.towny.object.Town town) 计算某国家对某城镇的不满值 压迫性法令各贡献 20 分;国家正在进行对外战争贡献 30 分booleancanDeclare(org.bukkit.entity.Player player, com.palmergames.bukkit.towny.object.Town town, StringBuilder reason) 检查是否满足发起独立投票的条件getDissatisfactionLabel(int score) 获取不满值描述static CivilWarManagerintgetOccupationMinutes(String warName) getVoteForPlayer(org.bukkit.entity.Player player) 获取玩家所在城镇的当前投票(如果有)void检查并处理所有过期投票(由定时器调用)voidprocessRebelVictory(War war) 叛军胜:旧首都全部属性移交新首都(叛军城镇),国家首都变更void镇压胜:叛军城镇被踢出国家,丧失一切国家权益booleanstartVote(org.bukkit.entity.Player mayor, com.palmergames.bukkit.towny.object.Town town, String newNationName) 发起独立投票voidsubmitVote(org.bukkit.entity.Player player, boolean support) 居民投票void检测所有进行中内战的首都占领情况(由定时器每分钟调用)
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Method Details
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getInstance
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calculateDissatisfaction
public int calculateDissatisfaction(com.palmergames.bukkit.towny.object.Nation nation, com.palmergames.bukkit.towny.object.Town town) 计算某国家对某城镇的不满值 压迫性法令各贡献 20 分;国家正在进行对外战争贡献 30 分 -
getDissatisfactionLabel
获取不满值描述 -
canDeclare
public boolean canDeclare(org.bukkit.entity.Player player, com.palmergames.bukkit.towny.object.Town town, StringBuilder reason) 检查是否满足发起独立投票的条件 -
startVote
public boolean startVote(org.bukkit.entity.Player mayor, com.palmergames.bukkit.towny.object.Town town, String newNationName) 发起独立投票 -
submitVote
public void submitVote(org.bukkit.entity.Player player, boolean support) 居民投票 -
processExpiredVotes
public void processExpiredVotes()检查并处理所有过期投票(由定时器调用) -
getVoteForPlayer
获取玩家所在城镇的当前投票(如果有) -
tickCapitalOccupation
public void tickCapitalOccupation()检测所有进行中内战的首都占领情况(由定时器每分钟调用) -
getOccupationMinutes
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processRebelVictory
叛军胜:旧首都全部属性移交新首都(叛军城镇),国家首都变更 -
processSuppressionVictory
镇压胜:叛军城镇被踢出国家,丧失一切国家权益 -
getActiveCivilWars
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getActiveVotes
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